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About Me

About Me

About Me

My name is Patrik Ago, a Toronto-based multidisciplinary designer with a focus on UI/UX, spanning video games, interactive experiences, digital products, and print. Currently, I work freelance, offering graphic design, social media, and video editing services.


I graduated from Toronto Metropolitan University with a Bachelor of Fine Arts in New Media, specializing in video game development and digital interfaces. My passion for art has been a constant throughout my life, beginning in a specialized arts program in middle school, continuing through high school, and ultimately leading me to pursue this as a career.


Since graduating, I've had the opportunity to build experience across a variety of creative disciplines, making me more versatile while learning how to shape work that matches a user's needs. Along the way, I've discovered that I particularly enjoy the problem-solving side of interactive projects. One of my favourites was building the UI & UX for a word puzzle game with Sticky Brain Studios, where I helped solve design challenges by translating gameplay ideas into an intuitive, engaging user experience. The game saw over 1000 plays during the campaign.


I aim to create meaningful experiences that connect with people, helping them grow and engage through creativity and problem-solving.

My name is Patrik Ago, a Toronto-based multidisciplinary designer with a focus on UI/UX, spanning video games, interactive experiences, digital products, and print. Currently, I work freelance, offering graphic design, social media, and video editing services.


I graduated from Toronto Metropolitan University with a Bachelor of Fine Arts in New Media, specializing in video game development and digital interfaces. My passion for art has been a constant throughout my life, beginning in a specialized arts program in middle school, continuing through high school, and ultimately leading me to pursue this as a career.


Since graduating, I've had the opportunity to build experience across a variety of creative disciplines, making me more versatile while learning how to shape work that matches a user's needs. Along the way, I've discovered that I particularly enjoy the problem-solving side of interactive projects. One of my favourites was building the UI & UX for a word puzzle game with Sticky Brain Studios, where I helped solve design challenges by translating gameplay ideas into an intuitive, engaging user experience. The game saw over 1000 plays during the campaign.


I aim to create meaningful experiences that connect with people, helping them grow and engage through creativity and problem-solving.

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