About Me
I’m a multidisciplinary designer with a focus on UI/UX, design, and interactive experiences. My work spans both digital products and games, with an emphasis on visual design and usability.
Currently, I work as a freelancer providing social media services, video editing, and graphic design, helping brands communicate clearly and consistently across platforms.
Alongside freelance work, I’ve been involved in video game UI/UX and interaction design, with experience leading UI design for university game projects and developing VR interactions in Unreal Engine. I’m especially interested in how interface design, worldbuilding, and player experience intersect, whether in narrative-driven games or more immersive environments like VR and AR.
I aim to create meaningful, intuitive experiences, whether it’s building clear in-game communication systems, shaping user-centred flows, or developing strong visual assets. I’m driven by iteration, problem-solving, and making complex ideas feel understandable.

