
The idea behind The Tower is to combine the excitement of an escape room with environmental storytelling. I wanted to create a world that feels both whimsical and mysterious, where the setting itself becomes part of the puzzle. The contrast between the lively festival outside and the quiet, puzzling space inside makes the player feel both connected to and distanced from the world beyond the tower.
This puzzle features a chest with three keyholes that must be unlocked using colored keys placed in a specific sequence. The correct order is learned by observing the fireworks outside the tower window, creating a connection between environmental storytelling and player interaction. The mechanic reinforces memory, pattern recognition, and hands-on VR interaction while giving clear visual and audio feedback as each key is inserted.
This puzzle features a chest with three keyholes that must be unlocked using colored keys placed in a specific sequence. The correct order is learned by observing the fireworks outside the tower window, creating a connection between environmental storytelling and player interaction. The mechanic reinforces memory, pattern recognition, and hands-on VR interaction while giving clear visual and audio feedback as each key is inserted.

Studio Visit
What did you learn from your questions? What did you learn from presenting? Where is your focus? Did it change?
Feedback Session: Testing First
Prototype
I presented an early version of my VR project, where I demonstrated core mechanics like rotating objects with the controller and experimenting with projectile effects. This session gave me valuable feedback on both the technical controls and the direction of the experience.
What I Learned from Presenting
My presentation focused too heavily on technical details. I didn’t show enough of the planned puzzles and storyline, which made it harder for people to give feedback on the bigger picture. Next time, I planned on balancing technical systems with narrative elements.
What I Learned From Players
Players stressed the need for a clear narrative that fits the environment. Their feedback helped me realize I should first solidify the VR controls, then build the storyline around them so the gameplay feels both functional and immersive.
Next Steps
Develop a clear storyline roadmap, mapping puzzles and player actions in line with the project’s timeline and scope. Making the gameplay more engaging while keeping the project realistic to finish.
User Map







